Friday, February 09, 2007

 

Finishing Building our Game Engine with Cocoa

THE MAC DEVCENTER NEWSLETTER
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Dear readers,

This week we've published the final episode in Matthew Russell's
excellent series on Building a Game Engine with Cocoa. Matthew has
demonstrated some very important Cocoa programming principles in this
series, using an actual and fun example based on the popular Lines Of
Action board game. In this third and final installment, we learn how
to implement a game tree search called negamax--a variant of minimax
that uses alpha-beta pruning to reduce the search space.

http://www.macdevcenter.com/pub/a/mac/2007/02/02/building-a-game-engine-with-cocoa-part-3.html

If you liked this series, or have any questions or
comments about the coding procedures and theory Matthew discusses,
please let us know in the comments section. If there is significant
interest in these articles, we'll try and get Matthew to expand more
on Cocoa programming in future articles.

There's also lots of activity in the Mac DevCenter blogs this week.
Not surprisingly our bloggers have some strong opinions on Steve
Jobs' public statement about DRM, Erica Sadun continues her
explorations into making the transition to high-def, and we're all
saving the dates of June 11-15 for Apple's next Worldwide Developer
Conference.

http://www.oreillynet.com/mac/blog/

Thanks for reading,

Bruce Stewart
Mac DevCenter Editor
bruce@oreilly.com

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